OsNpcLoadAppearance
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osNpcLoadAppearance(key npc, string notecard)
| |
| Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions. | |
| Threat Level | High |
| Permissions | ${OSSL|osslNPC} |
| Extra Delay | 0 seconds |
| Example(s) | |
//
// osNpcLoadAppearance Script Exemple
// Author: djphil
//
integer total;
default
{
state_entry()
{
total = llGetInventoryNumber(INVENTORY_NOTECARD);
if (total < 1)
{
llSay(PUBLIC_CHANNEL, "The inventory of this primitive must contain at least one appearance notecard for npc.");
}
else
{
llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage.");
}
}
collision_start(integer number)
{
key collider = llDetectedKey(0);
if (osIsNpc(collider))
{
integer random = llFloor(llFrand((float)total));
string notecard = llGetInventoryName(INVENTORY_ALL, random);
osNpcLoadAppearance(collider, notecard);
osNpcSay(collider, "Wow cool, i have a new appearance now!");
}
else
{
llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ...");
}
}
}
| |
| Notes | |
| This function was added in 0.7.2-post-fixes
An important hint: This function works only for the npc owner. | |