OsAvatarStopAnimation
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osAvatarStopAnimation(key avatar, string animation)
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| This function stops the specified animation if it is playing on the avatar given.
The value avatar is a UUID, and the animation value is either the name of an animation in the task inventory or the UUID of an animation. | |
| Threat Level | VeryHigh |
| Permissions | Use of this function is always disabled by default |
| Extra Delay | 0 seconds |
| Example(s) | |
// ----------------------------------------------------------------
// Example / Sample Script to show function use.
//
// Script Title: osAvatarStopAnimation.lsl
// Script Author: WhiteStar Magic
// Threat Level: VeryHigh
// Script Source:
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
//================================================================
// Inworld Script Line: osAvatarStopAnimation(key targetuuid, string anim);
//
// NOTE: anim can be the Name (if contained in prim) or UUID of the animation
//
default
{
state_entry()
{
// Display a message prompting users to touch the object to stop the animation
llSay(0, "Touch to have Avatar STOP using the contained animation with osAvatarStopAnimation ");
}
touch_end(integer num)
{
// Get the name of the animation from the prim's inventory
string anim = llGetInventoryName(INVENTORY_ANIMATION, 0);
// Check if the animation exists
if (anim == "")
{
llOwnerSay("ERROR: Animation Missing. Please drop an animation in the prim with this script");
return;
}
else
{
// Display a message indicating the animation that is being stopped
llOwnerSay("Now Playing " + anim + " animation");
// Stop the specified animation on the avatar who touched the object
osAvatarStopAnimation(llDetectedKey(0), anim);
}
}
}
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