OSSL Script Library/Teleport Map
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This script will put a region map on the containing prim, and will instantly teleport the user to the map location that they clicked on.
The code contains a lot of comments, explaining what does what, and why it is there.
// -----------------------
// ++++ TELEPORT MAP ++++
// by FRITIGERN GOTHLY
// Version 1.1
// -----------------------
// Put a region map on a prim, and use that to teleport around.
// This teleport system is amazingly accurate.
// Do note that when a change is made to the region, the map on the
// teleporter will only be updated when the rest of the world map is updated.
key map; // This is where the texture UUID will be stored.
integer timeout = 60; // This many seconds for the map to refresh.
integer region_size; // We need this to do a little math later.
integer face = 4; // Which side of the prim the map should appear on.
refresh(){
map = osGetMapTexture(); // Get the map texture
llSetLinkPrimitiveParamsFast(LINK_THIS,[PRIM_TEXTURE, face, map, <1.0,1.0,0>, <0,0,0>, 0, // Put the map texture on the chosen side of a prim
PRIM_COLOR,face,<1,1,1>,1, // Set the color of the chosen side to white.
PRIM_FULLBRIGHT,face,1]); // Set the chosen side to full bright.
}
default
{
state_entry()
{
vector size = osGetRegionSize(); // Find out how large the region is.
region_size = (integer)size.x; // Because the length and the width of a region MUST be equal, we only need one of the floats from the vector.
refresh(); // Refresh the map texture
llSetTimerEvent(timeout); // And now we make sure that the map texture gets updated every X seconds. (default 60)
}
touch_start(integer numdet)
{
if(llDetectedTouchFace(0) != face) return; // If the prim is not touched on the side with the map, then do nothing.
key toucher = llDetectedKey(0); // Get the UUID of the person that touched the map.
vector target = llDetectedTouchUV(0); // Find out where the map has been touched
target.x = (region_size*target.x); // Multiply the X-position of where the map was touched with the region size. This changes value of the vector
target.y = (region_size*target.y); // Multiply the Y-position of where the map was touched with the region size. This changes value of the vector
osTeleportAgent(toucher, target, ZERO_VECTOR); // Teleport the person who touched the prim to the corresponding coordinates in the region.
}
timer()
{
refresh(); // Refresh the map when the timer runs out.
}
on_rez(integer start_param)
{
llResetScript(); // Reset the script when rezzed to ensure a fresh map on the prim.
}
}